🚚 Free Worldwide Shipping on All Orders!Shop Now
J.P., Koji, & Koichi [AD1-023] [Advanced Booster Digimon Generation]
HomeStore

J.P., Koji, & Koichi [AD1-023] [Advanced Booster Digimon Generation]

J.P., Koji, & Koichi [AD1-023] [Advanced Booster Digimon Generation]

Select Title
From $0.01
J.P., Koji, & Koichi [AD1-023] [Advanced Booster Digimon Generation]
$0.01

The Story

Set: Advanced Booster Digimon Generation
Card type: Tamer
Rarity: Rare
Play Cost: 5
[Security] Play this card without paying the cost. [Start of Your Main Phase] [On Play] You may place up to 2 [Hybrid] trait cards with different colors from your hand or trash under this Tamer. If this effect placed,. Then, if there are 4 or more [Hybrid] trait cards under this Tamer, gain 2 memory. Rule Name: Also treated as [J.P. Shibayama]/[Koji Minamoto]/[Koichi Kimura].
[All Turns] [Once Per Turn] When this Digimon with the [Hybrid] or [Ten Warriors] trait would eave the battle area, by adding your top security card to the hand, it doesn't leave.

Description

Set: Advanced Booster Digimon Generation
Card type: Tamer
Rarity: Rare
Play Cost: 5
[Security] Play this card without paying the cost. [Start of Your Main Phase] [On Play] You may place up to 2 [Hybrid] trait cards with different colors from your hand or trash under this Tamer. If this effect placed,. Then, if there are 4 or more [Hybrid] trait cards under this Tamer, gain 2 memory. Rule Name: Also treated as [J.P. Shibayama]/[Koji Minamoto]/[Koichi Kimura].
[All Turns] [Once Per Turn] When this Digimon with the [Hybrid] or [Ten Warriors] trait would eave the battle area, by adding your top security card to the hand, it doesn't leave.