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![Nowhere to Run (Retro Frame) [Wizards Play Network 2026]](https://img.gameofmagicsinglesofficial.shop/images/product/nowhere-to-run-retro-frame-wizards-play-network-2026-1.png)
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-70%Nowhere to Run (Retro Frame) [Wizards Play Network 2026]—
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$0.30The Story
| Set: | Wizards Play Network 2026 |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {1}{B} |
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Description
| Set: | Wizards Play Network 2026 |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {1}{B} |
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.












